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Authentic Math and Science Experiences: Using Arduino in the Classroom NEW (In-person Session)

Target Audience: 6th-12th Grade Math and Science Teachers

Presenter: Nathan Kenner, Engineering Teacher, West High School, Knoxville, TN

This session will offer teachers ways to use Arduino computers to create real-world math and science experiences for their students. Each participant will create a working light-following solar panel and have an opportunity to attach various math and science standards to the device. Participants will be provided with resources to further their learning including Arduino-supported lessons and projects for future learning.

Participants should bring a personal laptop containing a standard USB port option.

Impact Areas

In-person workshop details

The 2024 workshop has closed. We hope to see you in 2025!

In-person workshop details

Teachers become the students and learn that ‘low-stakes mistakes’ encourage perseverance

Class participants learned how to use Arduino [pronounced Ar dwee no] computers to create real-world math and science experiences for their students. Arduino is an open-source electronics platform that enables users to design and build devices that interact with the world. (Think: creating a weather station, building self-driving vehicles or developing smart homes.)

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Teachers become the students and learn that ‘low-stakes mistakes’ encourage perseverance